How to read the board
Compared for a new session in the Halloween-titled beta. Button-perfect trick names are not ranked, because the game does not publish a trick chart. Landing and the ollie come first. Long lines are powerful and easy to waste.
S tier
Player decision Drill this in open space before you add flips. If a patch changes board feel, this is the first thing to retest.
Player decision Stay here until ten flat-ground landings in a row are normal. Use it as a safe set in Spot Battles.
A tier
Player decision Practice a wide circle with small inputs before you aim at a ledge.
Player decision Start on a flat low ledge in the open area. Move to handrails only after the exit is clean.
B tier
Player decision Stay on flat ground until most attempts land. Do not set it in a battle on the day you first land one.
Player decision Use these in battles when single tricks are boring and full lines still bail.
C tier
Player decision Build the route in pieces. Take it into a battle only on a day you can finish that same route in practice.
![[π HALLOWEEN π] Skate Tree practice-priority tier list](/media/optimized/ecdf4c166c69e27df19da246-768.webp)