What the ollie is for
Guides treat the ollie as the jump everything else sits on: flat-ground pops, ramp launches, and the takeoff for a grind or a flip. The inputs are speed, a jump at the moment you want to leave the ground, neutral steer in the air, and a centered stick or released keys before touchdown.
Practice order
- Use open space, not a crowded rail line.
- Roll at a moderate speed in a straight line.
- Press the jump input the game shows. Do not add a turn while you pop.
- Keep steer neutral while you are in the air.
- Center the stick, or release the movement keys, before the landing.
- Steer again only after the board is rolling.
Stop and repeat the same jump. Changing direction on every try hides whether the landing itself is the problem.
A useful passing check
Move on when you can do these without a bail:
- Ten flat-ground ollies in a row.
- An ollie onto a low ledge, then a roll away.
- An ollie over a small gap with enough speed to clear it and room to recover.
- Ollie, turn, ollie, as one short line.
When it keeps failing
| What you feel | What to change |
|---|---|
| The board shoots sideways on landing | You were still steering at contact. Neutralize earlier. |
| You pop and barely leave the ground | Add a little speed, or pop earlier on a ramp. |
| You clear the obstacle and still bail | Leave more flat ground after the landing before the next input. |
In Spot Battles, a clean ollie is worth more than a flip you miss. Set or repeat the ollie until the harder trick is as repeatable as this one.
